# Scene graph entities do not rerender for player when player leaves render distance from v41.00

**URL:** <https://forums.unrealengine.com/t/scene-graph-entities-do-not-rerender-for-player-when-player-leaves-render-distance-from-v41-00/2727302>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, closed, fortnite\
**Created:** [June 8, 2026, 10:09pm UTC](https://forums.unrealengine.com/t/scene-graph-entities-do-not-rerender-for-player-when-player-leaves-render-distance-from-v41-00/2727302 "2026-06-08T22:09:56Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Sprider291](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sprider291](https://forums.unrealengine.com/u/Sprider291)\
**Post date:** [June 9, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/scene-graph-entities-do-not-rerender-for-player-when-player-leaves-render-distance-from-v41-00/2727302/11 "2026-06-09T21:00:02Z")

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Two possible related issues you can check:  
One i recently reported which is targeted to be fixed soon, related to where your root is: [[CRITICAL] Scene Graph child meshes disappear when placed far from root entity](https://forums.unrealengine.com/t/critical-scene-graph-child-meshes-disappear-when-placed-far-from-root-entity/2708688)

Two: Related to spawning but solved them by using a creative device to spawn entities and not doing addentity through sg entities/components.

```auto
world_creative_device_reference<public> := interface:
    AddEntitiesCustom<public>(ParentEnt:entity, Entities:[]entity):void
    AddEntitiesCustomSimEntity<public>(Entities:[]entity):void

MYDEVICE<public> := class(creative_device, world_creative_device_reference):
AddEntitiesCustom<override>(ParentEnt:entity, Entities:[]entity):void=
        ParentEnt.AddEntities(Entities)
If that doesn’t work try adding to sim entity:
 AddEntitiesCustomSimEntity<override>(Entities:[]entity):void=
        if(Entity:=GetSimulationEntity[]):
            Entity.AddEntities(Entities)

```

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