# \[Scene Graph\] Collision of a Mesh Component Does Not Scale with Verse

**URL:** <https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite\
**Created:** [February 18, 2025, 5:14pm UTC](https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450 "2025-02-18T17:14:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![TomJank](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tomjank/32/887940_2.png) [@TomJank](https://forums.unrealengine.com/u/TomJank)\
**Post date:** [February 18, 2025, 5:14pm UTC](https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450/1 "2025-02-18T17:14:39Z")

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### Summary

Any mesh component that is scaled with Verse will retain it’s original collision. This effects both the player’s interaction as well as FindOverlapHits and other collision based functions.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Verse

### Steps to Reproduce

SetGlobalTransform of an Entity with a Mesh Component with a larger or smaller scale

### Expected Result

Collision of Mesh Component should follow the new scale.

### Observed Result

Collision ignores new scale and is still the original “spawned” scale.

### Platform(s)

windows

### Upload an image

 ![Screenshot 2025-02-18 091350.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/9/6/b968bdc4f00a73e74c4cd49d951331ae800fe868.png)

### Additional Notes

Scene graph specific problem

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<div class="post-metadata">

**Author:** ![TomJank](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tomjank/32/887940_2.png) [@TomJank](https://forums.unrealengine.com/u/TomJank)\
**Post date:** [February 18, 2025, 5:15pm UTC](https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450/2 "2025-02-18T17:15:15Z")

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Here’s a video of 5 different cubes scaled to different sizes with the provided code

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [February 20, 2025, 8:05pm UTC](https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450/4 "2025-02-20T20:05:00Z")

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FORT-862072 has been ‘Closed’ as a duplicate of an existing known issue.

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 17, 2025, 5:14pm UTC](https://forums.unrealengine.com/t/scene-graph-collision-of-a-mesh-component-does-not-scale-with-verse/2342450/5 "2025-08-17T17:14:59Z")

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