Scene completely different between Editor and VR

Hey guys, I need help with figuring out why is my scene colour and gamma completely different between what I see in the Editor and what is visible through the VR headset.
Please see attached pictures for reference.
I’ve done the following:

  • turned off the post-processing volume
  • set Engine Scalability to Cinematic
  • rebuilding the light
  • set skylight and directional light to movable

Thank you very much!

I sometimes had issues with lighting in VR when Auto-Exposure was enabled in the rendering tab.
Maybe that will fix your problem, also your picture attachment seems not to have worked.

Kind regards


Turns out, I have to dail the skylight intensity all the way down to 0.1, which now gives me correct colours during VR gameplay.