# Scene colors different after migration

**URL:** <https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308>\
**Category:** Rendering\
**Tags:** unreal-engine, Rendering, UE4-27, question\
**Created:** [October 6, 2022, 2:23am UTC](https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308 "2022-10-06T02:23:26Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SeldinG](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/selding/32/709346_2.png) [@SeldinG](https://forums.unrealengine.com/u/SeldinG)\
**Post date:** [October 6, 2022, 2:23am UTC](https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308/1 "2022-10-06T02:23:26Z")

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Hey all, I recently migrated my game from 4.24 to 4.27. I noticed that the colors in the 4.27 version appear washed out compared to the 4.24 version. The lightmass settings are the same and I’m pretty sure I ticked all of the boxes for mobile rendering but as it is a newer version perhaps there’s something I missed?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/7/3070333876fccae3e9b70b2f04fe1e3a5a5137d8.jpeg)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/4/74470ed2198141458c67ca335942164ec20d8592.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/4/f/14f356f304eb8671cb102b1f8c08a8d5d02cc0bb.png)

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**Author:** ![Quetzalcodename](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Quetzalcodename](https://forums.unrealengine.com/u/Quetzalcodename)\
**Post date:** [October 6, 2022, 10:21am UTC](https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308/2 "2022-10-06T10:21:48Z")

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Hey @SeldinG!

It looks like your lighting intensity increased even though your value may not have changed. Possibly adjusting the intensity of your light source(s) could solve this problem. Alternatively, you can set auto exposure bias to 0 like in this thread:

> [@Is anyone else having issues in the new 4.25?](https://forums.unrealengine.com/t/is-anyone-else-having-issues-in-the-new-4-25/465311/5):
>
> There is a new option in project settings called Auto Exposure Bias. It is set to 1 by default. Setting it to 0 fixed the brightness issue. Regarding blend space nodes there isn’t anything wrong with them if you’re referring to the empty grey area. It is supposed to show the values but only if the node is being executed. The launcher error is apparently due to older versions of windows. I use windows 7.

I hope the above provides the solution you need!

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [October 6, 2022, 6:15pm UTC](https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308/3 "2022-10-06T18:15:51Z")

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Hi Seldin,

Quetzal’s link looks like it should fix this, but on the subject of scrutinizing lighting/colors I want to mention the [tonemapper](https://soldirix.wordpress.com/2020/05/26/ue4-how-to-disable-the-tone-mapper-once-and-for-all/). You can experiment with executing some of the commands mentioned in that community blog post to see how you like it. (No C++ needed, just feed the r. commands into an ‘Execute Console Command’ node)

Cheers

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<div class="post-metadata">

**Author:** ![SeldinG](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/selding/32/709346_2.png) [@SeldinG](https://forums.unrealengine.com/u/SeldinG)\
**Post date:** [October 6, 2022, 9:31pm UTC](https://forums.unrealengine.com/t/scene-colors-different-after-migration/663308/4 "2022-10-06T21:31:56Z")

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That did the trick. Thanks!
