Scene capture loses specularity when updated.


I have a blueprint called “Showwrom”, an enclosed room with a “scene capture” component in it.
This is then sent to a texture render, sent to a material, which is then shown in a widget.


When fist opened it displays the image at the left. with reflections comin from the back wall.
Then when i update the scene component image, (They are only capturing one images, and are not updating every frame) with a mesh in it, it loses at high amount of detail, as seen in the picture to the right.
The lights are placed such that the mesh isn’t the one blocking the light at the back wall.

Any idea why this occurs?

Ty in advance :slight_smile: