# Scene Capture Component not capturing Lumen Global Illumination

**URL:** <https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871>\
**Category:** Asset Creation\
**Tags:** unreal-engine, Lumen\
**Created:** [September 9, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871 "2021-09-09T20:34:38Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![SOchmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SOchmann](https://forums.unrealengine.com/u/SOchmann)\
**Post date:** [February 14, 2023, 11:55am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/35 "2023-02-14T11:55:47Z")

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It’s great to see that Lumen can generally be enabled for SceneCapture2D components in UE 5.1. However, as @acidarts pointed out earlier, ray-traced reflections don’t seem to work correctly. I also tried the recently released version 5.1.1, but to no avail.

Does anyone know if there are ways to enable ray-traced reflections in SceneCapture2D components? I think it’s the only thing still missing for our use-case.

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