# Scene Capture Component not capturing Lumen Global Illumination

**URL:** <https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871>\
**Category:** Asset Creation\
**Tags:** unreal-engine, Lumen\
**Created:** [September 9, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871 "2021-09-09T20:34:38Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![i-ribeiro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i-ribeiro](https://forums.unrealengine.com/u/i-ribeiro)\
**Post date:** [June 15, 2022, 9:28pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/22 "2022-06-15T21:28:26Z")

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It shows that if you’re not logged into GitHub since Unreal Engine (and any forks of it) are private. So log in with your [Epic-linked](https://www.unrealengine.com/en-US/ue-on-github) GitHub account, then click the link to my PR and it should work. Let me know.

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**Author:** ![i-ribeiro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i-ribeiro](https://forums.unrealengine.com/u/i-ribeiro)\
**Post date:** [June 15, 2022, 9:32pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/23 "2022-06-15T21:32:00Z")

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Nothing yet. It’ll probably be a while.

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**Author:** ![i-ribeiro](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@i-ribeiro](https://forums.unrealengine.com/u/i-ribeiro)\
**Post date:** [June 15, 2022, 9:39pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/24 "2022-06-15T21:39:49Z")

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FYI for anyone using my fork:

Someone pointed out on my pull request that enabling Lumen on a SceneCapture introduces a flicker to the main view’s Lumen lighting. I don’t expect to find the time to address this ay time soon but I’ll be sure to post an update when it’s resolved.

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**Author:** ![Masterythepua](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Masterythepua](https://forums.unrealengine.com/u/Masterythepua)\
**Post date:** [August 8, 2022, 9:34am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/25 "2022-08-08T09:34:06Z")

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Could we have a video on this solution?

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**Author:** ![BananableOffense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananableOffense](https://forums.unrealengine.com/u/BananableOffense)\
**Post date:** [November 16, 2022, 12:04am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/26 "2022-11-16T00:04:05Z")

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I’m pleased to see that as of 5.1, capture components can opt into Lumen and even feature customizable lumen scene resolution.

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**Author:** ![acidarts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@acidarts](https://forums.unrealengine.com/u/acidarts)\
**Post date:** [November 16, 2022, 12:39pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/27 "2022-11-16T12:39:09Z")

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I just tested, Path Tracing now works properly with scene capture but not Lumen. Would it be possible for you to show us how did you get it working ? Thank you so much.

EDIT: I found out that they disabled Raytracing reflection for scenecapturecomponent …

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**Author:** ![colorshift](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/colorshift/32/910446_2.png) [@colorshift](https://forums.unrealengine.com/u/colorshift)\
**Post date:** [November 23, 2022, 11:55am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/28 "2022-11-23T11:55:36Z")

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How do you enable opt into Lumen? I couldn’t find any option like that in 5.1.

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**Author:** ![Alex\_iceman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alex\_iceman](https://forums.unrealengine.com/u/Alex_iceman)\
**Post date:** [November 27, 2022, 2:27pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/29 "2022-11-27T14:27:47Z")

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Try to pick Global Illumination method in SceneCapture2D Details panel:

 ![GIMethod](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/3/b/83bc92d4fa2a47d7d1aa12fd898ea8206ac1e53a.png)

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**Author:** ![jmleach1987](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jmleach1987](https://forums.unrealengine.com/u/jmleach1987)\
**Post date:** [December 13, 2022, 3:07pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/30 "2022-12-13T15:07:56Z")

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does this work with the scene capture component cube as well?

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**Author:** ![BananableOffense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananableOffense](https://forums.unrealengine.com/u/BananableOffense)\
**Post date:** [December 13, 2022, 4:26pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/31 "2022-12-13T16:26:45Z")

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I don’t believe it does currently. I’ve already brought that up in the lumen feedback thread but it may be good if others do too.

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**Author:** ![perquiaga](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@perquiaga](https://forums.unrealengine.com/u/perquiaga)\
**Post date:** [January 13, 2023, 10:20pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/32 "2023-01-13T22:20:39Z")

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Works on SceneCapture2D but not if inside Composure.

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**Author:** ![scorpezor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@scorpezor](https://forums.unrealengine.com/u/scorpezor)\
**Post date:** [January 20, 2023, 11:23am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/33 "2023-01-20T11:23:04Z")

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Any workaround to get it working with composure compositing?

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**Author:** ![virtualHC](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/virtualhc/32/1194710_2.png) [@virtualHC](https://forums.unrealengine.com/u/virtualHC)\
**Post date:** [January 26, 2023, 12:15am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/34 "2023-01-26T00:15:47Z")

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You can enable Lumen in a Composure CG layer by enabling it in the Post Process settings of your Cine Camera. Composure copies all the post processing settings from the camera to the Scene Capture. The only problem I see is that there’s a lot of flickering in the Composure capture.

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**Author:** ![SOchmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SOchmann](https://forums.unrealengine.com/u/SOchmann)\
**Post date:** [February 14, 2023, 11:55am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/35 "2023-02-14T11:55:47Z")

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It’s great to see that Lumen can generally be enabled for SceneCapture2D components in UE 5.1. However, as @acidarts pointed out earlier, ray-traced reflections don’t seem to work correctly. I also tried the recently released version 5.1.1, but to no avail.

Does anyone know if there are ways to enable ray-traced reflections in SceneCapture2D components? I think it’s the only thing still missing for our use-case.

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**Author:** ![ArcherTsou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArcherTsou](https://forums.unrealengine.com/u/ArcherTsou)\
**Post date:** [February 23, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/36 "2023-02-23T13:57:48Z")

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Same issue working with composure . Don’t know if they have it fixed in 5.1

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**Author:** ![WarLodY](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WarLodY](https://forums.unrealengine.com/u/WarLodY)\
**Post date:** [March 6, 2023, 11:09pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/37 "2023-03-06T23:09:29Z")

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I use UE5.1.0 and I activated GI LUMEN in the CameraComponent but the SceneCaptureComponentCube does not render the light in the environment (GI) from emissive materials.  
Without SceneCaptureComponentCube the light in the environment (GI) from emissive materials is visible.

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**Author:** ![Danila\_Leonenko](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/danila_leonenko/32/619225_2.png) [@Danila\_Leonenko](https://forums.unrealengine.com/u/Danila_Leonenko)\
**Post date:** [May 10, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/38 "2023-05-10T13:57:23Z")

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That’s not it. You are changing the overall post process which does not affect the scene capture component 2d

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**Author:** ![antoninehomes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@antoninehomes](https://forums.unrealengine.com/u/antoninehomes)\
**Post date:** [February 9, 2024, 11:21pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/39 "2024-02-09T23:21:05Z")

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It seems that Lumen support for Scene Capture 2D got added in this commit [https://github.com/EpicGames/UnrealEngine/commit/16c6a37fa6f83e828b2a2146ddb334a85de427e9](https://github.com/EpicGames/UnrealEngine/commit/16c6a37fa6f83e828b2a2146ddb334a85de427e9)

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**Author:** ![OWANJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OWANJ](https://forums.unrealengine.com/u/OWANJ)\
**Post date:** [June 5, 2024, 8:13am UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/41 "2024-06-05T08:13:10Z")

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I found that the SceneCapture Lumen GI of UE5.4 is not complete, but 5.2 and 5.3 do not have this problem

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**Author:** ![RedGrimnir](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/redgrimnir/32/1054683_2.png) [@RedGrimnir](https://forums.unrealengine.com/u/RedGrimnir)\
**Post date:** [July 1, 2024, 6:22pm UTC](https://forums.unrealengine.com/t/scene-capture-component-not-capturing-lumen-global-illumination/249871/42 "2024-07-01T18:22:45Z")

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Did you find a solution of problem still there? I have the same problem basically.

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