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Scene Capture Component 2D display "Flat" Material on Mesh

Hello everyone!
I have a Scene Capture Component 2D on my blueprint to display a scene on my mesh, everything is fine with that and works very well, but how can I make that the displayed image displays as “flat” material and not like an HDR or Spherical" image?

Um… a Scene Capture 2D *is *a flat texture.
A spherical image would be a Scene Capture Cube.
Do you have an example image for what you have at the moment, and what exactly is wrong with it?