scene capture 2d quality is degrading when called twice

hi, so I was creating a map system by making a target texture dynamically then setting it for the scene capture 2d it was working fine till i tried to recenter the camera with the button left ctrl so it looks at the player again but the moment i press it the quality decreases there is a big difference even tho the size of x and y is high and it stays the same, how can i prevent that ?




acting so weird