Seems like it’s still trying to render shadow depths and a full base pass for the RT… can’t help but wonder if this is a bug (or maybe this is just how RTs behave in forward rendering?)
Sorry I’m not really sure what more can be done at this point.
Seems like it’s still trying to render shadow depths and a full base pass for the RT… can’t help but wonder if this is a bug (or maybe this is just how RTs behave in forward rendering?)
Sorry I’m not really sure what more can be done at this point.