Scene capture 2D loses quality every capture in UE5

Hi guys, I developed a whiteboard in UE4 for VR using a scene capture 2D that capture the stroke of the pen when you stop writing and pass the image to the render target used as background. Everything worked perfectly until i updated the project to Unreal 5. Now for some reason every capture the camera makes the render target(2048x2048) loses quality until the previous strokes disappear. I tried a lot of different setting for the render target and the capture camera but nothing changed. If anyone has any ideas on how this could be resolved it would be appreciated, thanks

Lorenzo

Seems that scene capture 2D in UE5 have problem to capture opacity. I resolved changing the material from opaque to masked.

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