solution is just export your skmesh in 3d program. And change the max bones effect to 4 . In 3ds max select your mesh in skin modifier . In advance perameters. Change the bones affect limit to 4. Then again export your mesh to ue4.
solution is just export your skmesh in 3d program. And change the max bones effect to 4 . In 3ds max select your mesh in skin modifier . In advance perameters. Change the bones affect limit to 4. Then again export your mesh to ue4.