I’m new to Unreal and I would like to try and make an FPS game where you play a tiny character (about 4 cm tall) in a normal sized house.
To prototype this idea I downloaded the free “ArchViz Interior” level by Epic Games that I found under the “Learn” tab in the launcher.
I then scaled up the whole level 50 times (as I have understood this is a better approach then to down-scale the player?).
The problem now is that the lights don’t really seem to scale the same way.
The level contains 1 directional light for the sun, several rectangular lights for the windows and 1 point light for a lamp.
I have tried for several days now to tweak the various properties of the lights to try and make it look like the original level, but I honestly can’t seem to get anywhere close (I have also tried to use baked/static lighting instead of dynamic/movable).
I’m wondering, is it even possible to achieve realistic lighting of an indoor scene of this scale and type in Unreal?
and if so, could someone provide some pointers and guidelines for how I should be modifying the lights to achieve this?
(real-time ray-traced lighting is unfortunately not an option for me because I don’t have access to such a gpu)
also, I’m using UE 4.26.
Thank you in advance for any help.