I created my Landscape from an imported heightmap, everything is fine with this. Since spending some time on painting and vegetation i’ve dropped a character in and things seem to be too big (I guess this is the first thing I should have checked - school boy error).
Anyway, I’m currently selecting the Landscape Actor and setting the Transform->Scale to 50, 50, 20 to get my landscape to the correct proportions for my usage.
Are there any issues with scaling landscapes, i.e. lighting issues or performance. Am I good to continue as I am, or should I be going back to the lightmap landscape initial create and setting the scales in there?