I asked this in the answer hub, but it might be a better to post it here:
I’m trying to randomly place a door and randomly place a wall around it. I’ve made a box trigger to indicate the area in which I want the door to appear. I have a complicated blueprint that uses a combination of bounds, box extents, and break vectors to figure out the Y area in which I want to randomly place my doors.
That works.
Now, I need to build walls around it. Unfortunately, this seems to mean I have to constantly convert from units to scales to transform the wall boxes. Is there a simple way to do this? Is there a better way to tackle this problem? I’m having regular issues converting scales to units and vice versa. I would like to be working only in units, if there was a way to do that.
I’ve attached a picture to demonstrate my predicament.