I have a blueprint, which features an object animated along a path. I’ve parented a camera to this. However, the animated mesh has been scaled to .1 due to import scaling issues not easily solved. I’ve scaled the camera to .1 as well.
When playing regularly all seems to work fine and well.
HOWEVER, when playing in VR, the non-rotational movement (leaning, for instance) is at a totally different scale. I think it’s because of the parenting to the scaled down objects, etc. Is there a way to scale down the input for the VR movements? Again, the leaning forward, backward, etc, are all way off. The head rotation is okay.
Thanks for the help!