Scale Static Mesh UVs with Mesh


I have a simple blueprint that uses a “Set Relative Scale 3D” node on a static mesh created with “Set Static Mesh” in which the x,y,z can be scaled differently. I was trying to find a node in blueprints to be able to scale that mesh’s UVs with it, as I’d like to avoid using a world aligned texture in the material.

Is this possible, or am I stuck with the world aligned texture to keep the scaling from warping the textures? Thanks.