What I have done:
- created default ue4 mobile project
- open default any scene
- add default sphere to level and set unlit (or lit no matter) material with two sided
- scale sphere to 3k or above
- disable settings->rendering->disable vertex foggin on mobile devices
What we can see on mobile: - Development build: we can see the sphere…looks correct
- shipping build: only dark instead of sphere. (I tried to change scale at runtime and I have see like sphere started became black between 2k to 3k scale (looks like lerp) and disappear above 3k)
The result is: I can’t use any sky on mobile
Any ideas?