Scale Assets in Editor?

Hi, I wanted to check the following:
I need to import a large amount of assets that are in .fbx format.
Is there a difference between increasing the mesh scale in the editor or do it in eg Blender?
I find it quite annoying to do this for each asset, and if i have not any apparent inconvenience (Like physics), rather do it in the editor.
Thank you and im sorry for my Engish

It’s best to export them at the correct scale from your 3D program, you can rescale things in UE4 though you still have to do it object by object either way.