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Scalability settings make chararcter skeletal mesh invisible?

This must be a setting I toggled on by mistake or something…
Does anyone happen to have any suggestions?
changing the game’s scalability seems to just kill the main character.
Mind you, he’s there, animations are playing, particles are spawning. Just his mesh and any other attached mesh is invisible XD
Stuff that would take me a day to actually do XD

The meshes toggle off when “effects” is set to High…

Lol, found it. If anyone else has the issue, OR if you want to create a ghost when the user’s machine is not powerful enough, just set all of your meshes LOD Detail Mode value to High.