Greetings, is it possible to create new asset (for example USound) inside a packaged game and then save it, so it can be loaded/used later next time the app is running?
Only thing I found out is this link Creating new uasset files in code/CPP? - C++ - Unreal Engine Forums , but I have a feeling this works only inside the editor, not the packaged app.
So, is it possible to save newly created assets for later use (eg. after the application is restarted, the asset would be available as it was savedp reviously).
The reason is, we are generating quite a few Sound assets every time the app is run (downlading WAV file from external source and then converting it to USound). The idea is to do this only once per asset, so the asset would be downloaded/converted/saved and then the next time the app is run, it would know the asset is already saved and ready to be used (if it has not changed on the external resource).