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Saving information recorded in the editor and recovering it in a packaged build

I created an actor that called an editor accessible function (function with “Call in Editor” checked) which recorded some data about the current level to a struct. This function then saved the data to a save slot. When I ran the game in the editor the actor was then able to recover the information from the save slot in BeginPlay(). However, when I packaged the build this information was not recovered on begin play, presumably the save slot doesn’t retain its information through to a packaged build.

How do I generate information in the editor and then record it in a way such that I can use in a packaged build?

Thanks for any help.

You could try saving some of that information to a config file and us that file to set some details on startup of the game?