With savegame blueprints you can save single variables, that i allready know. But is there a way to save a whole level with all the stuff in it?
For example in a game like mincraft when you build something or destroy a block, after entering the game again all the changes on the actors are still there. I do not know exactly how to create such a game but i would guess (if you would create this in unreal engine) every block is an actor that change its material and physics when you interact. For example when you destroy a block, the actor changes to no physics and a invisible material (air). If you know a easyer way to do this let me know please :D. But what i wanted to ask is how to save all these changes in a simple way. To do this for every actor alone seems a bit comlicated. Is there a way to save the whole level and all the actors and varaibles (transform, material, texture, etc) of this actors in a simple way?
Thank you for your help :)!