# Saving a text array

**URL:** <https://forums.unrealengine.com/t/saving-a-text-array/1338505>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [October 20, 2023, 7:01am UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505 "2023-10-20T07:01:17Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![tsurello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsurello](https://forums.unrealengine.com/u/tsurello)\
**Post date:** [October 20, 2023, 7:01am UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505/1 "2023-10-20T07:01:17Z")

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Hey guys,

I’m working on a research project, for which people can write into text boxes. I managed to save these inputs in a text Array, however, now it would be ideal that at the end, the game would export the text Array in some form (whether that’s .txt o another format/way) so I can come back and analyze the data.

In principle it doesn’t sound too complicated, but I’m not very experienced, also have only been working with visual coding in Unreal. Does anyone know what could be a good solution?

Really appreciate it \<3

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [October 20, 2023, 8:37am UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505/2 "2023-10-20T08:37:12Z")

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This plugin allows you to do that:

> [@Rama's Extra Blueprint Nodes for UE5, No C++ Required!](https://forums.unrealengine.com/t/victory-plugin-s-extra-blueprint-nodes-for-ue5-no-c-required/231476):
>
> zap Victory Plugin For UE5 [You Can Easily Create Save Game Images With Victory Plugin for UE5!](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/6) Dear Community, I am making my Victory Plugin for UE5! Please let me know which VictoryPlugin nodes you want most from the UE4 version and I can work on bringing them into UE5! ~ \*\* Community Bonus\*\*: [Easy Way to Activate Your Pineal Gland For Cleaner Coding / Faster Development Cycle](https://forums.unrealengine.com/t/victory-plugin-ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476/48)~ zapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzapzap…

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> I’m not very experienced, also have only been working with visual coding in Unreal

- once you have the plugin, unzip and place its folder here:

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/7/8/d78026f53452c8720b0789e52f9a42fbfe3bb778.png)

- enable it, restart editor:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/b/e/8be1c61304b622fdd6df71dccb6c3f9649cbeb0a.png)

- you can then:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/c/9aca24cc56ac3da5d4b45db1607fee8d681a987f.png)

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<div class="post-metadata">

**Author:** ![tsurello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsurello](https://forums.unrealengine.com/u/tsurello)\
**Post date:** [October 20, 2023, 12:34pm UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505/3 "2023-10-20T12:34:31Z")

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Thank you so much, I will try it out asap 🙂

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**Author:** ![tsurello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tsurello](https://forums.unrealengine.com/u/tsurello)\
**Post date:** [November 10, 2023, 8:54am UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505/4 "2023-11-10T08:54:53Z")

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Just wanted to say thank you, it worked perfectly \<3

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [December 10, 2023, 8:55am UTC](https://forums.unrealengine.com/t/saving-a-text-array/1338505/5 "2023-12-10T08:55:10Z")

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