Right now my save system goes like this:
1- Walk in box collider to change ‘Objective Text 2’ to ‘Objective Text 3’.
2- Box Colliders get destroyed to prevent going backwards to ‘Objective Text 1’ or ‘Objective Text 2’.
3- Re-join game to automatically load the ‘Objective Text 3’ you left off on
4- Walk in ‘Objective Text 2’ box collider that was destroyed from last session, restarting progress.
I need a system that will allow the box colliders to recognize if it’s an old objective or if it was destroyed.
Blueprint:
https://forums.unrealengine.com/filedata/fetch?filedataid=115129&type=thumb