# Save Render Target as image/texture?

**URL:** <https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [July 7, 2023, 3:38pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433 "2023-07-07T15:38:59Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![RegularSquirrel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/regularsquirrel/32/751761_2.png) [@RegularSquirrel](https://forums.unrealengine.com/u/RegularSquirrel)\
**Post date:** [July 7, 2023, 3:39pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/1 "2023-07-07T15:39:00Z")

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I’m trying to make a camera mechanic, that lets the player take, and save pictures.

I’m using Scene Capture, for the camera, and I was wondering if there was a way to save a frame, from the render target, connected to the scene capture, as a image/texture, to the save file?

Many thanks in advance!

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**Author:** ![eldany.uy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eldany.uy/32/821920_2.png) [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Post date:** [July 7, 2023, 4:01pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/2 "2023-07-07T16:01:47Z")

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Victory Plugin does:

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/a/22af3afb852e7dc3492b65e4958d8e6a3a74fe95.png)

It’s free and if you want to go CPP then just download and rip it 🙂

> [@(39) 's Extra Blueprint Nodes for You as a Plugin, No C++ Required!](https://forums.unrealengine.com/t/39-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448):
>
> Dear Community, star2 Newest Awesome star2 (In Complimentary (no cost) Victory Plugin!) Now You Can Get the Text Output (STDOUT or STDERR) from any .exe program, straight into Unreal Engine! is the output of zap a video compression commandline tool ([Handbrake](https://handbrake.fr/)), zap launched by your UE game & delivered straight into the Unreal Engine Viewport! zap rose Using only 3 Blueprints nodes! rose zap[Full Details and UE4 C++ Code](https://forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448/2644) MIT Software License for The…

Hope it helps.

Best,  
Dany

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<div class="post-metadata">

**Author:** ![RegularSquirrel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/regularsquirrel/32/751761_2.png) [@RegularSquirrel](https://forums.unrealengine.com/u/RegularSquirrel)\
**Post date:** [July 7, 2023, 4:15pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/3 "2023-07-07T16:15:42Z")

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Does it have an option to save it, to a SaveGame slot?

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<div class="post-metadata">

**Author:** ![eldany.uy](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eldany.uy/32/821920_2.png) [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Post date:** [July 7, 2023, 4:19pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/4 "2023-07-07T16:19:58Z")

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Savegame format doesnt save data such as a bitmap or a sound sample. It saves references (pointers) and simple data (arrays/structs/values)

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<div class="post-metadata">

**Author:** ![RegularSquirrel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/regularsquirrel/32/751761_2.png) [@RegularSquirrel](https://forums.unrealengine.com/u/RegularSquirrel)\
**Post date:** [July 7, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/5 "2023-07-07T16:22:24Z")

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Ah, okay, thank you very much!

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 6, 2023, 4:22pm UTC](https://forums.unrealengine.com/t/save-render-target-as-image-texture/1222433/6 "2023-08-06T16:22:36Z")

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