# Save only saves current level, not all sublevels

**URL:** <https://forums.unrealengine.com/t/save-only-saves-current-level-not-all-sublevels/379940>\
**Category:** Community & Industry Discussion\
**Tags:** sublevel, save-level, unreal-engine, saving, question\
**Created:** [December 21, 2016, 10:24pm UTC](https://forums.unrealengine.com/t/save-only-saves-current-level-not-all-sublevels/379940 "2016-12-21T22:24:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kgamble](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kgamble](https://forums.unrealengine.com/u/kgamble)\
**Post date:** [December 21, 2016, 10:24pm UTC](https://forums.unrealengine.com/t/save-only-saves-current-level-not-all-sublevels/379940/1 "2016-12-21T22:24:18Z")

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In 4.14 it seems that the save button/ctrl+s only saves the current selected level , unlike in 4.13 and earlier where all the levels in my persistent level would be saved. Was this an intentional change (which I think it is since “Save” was changed to “Save Current”) and if so what was the thinking behind the change?
