# Save Level And Widget

**URL:** <https://forums.unrealengine.com/t/save-level-and-widget/471623>\
**Category:** UI\
**Tags:** system, save-game, unreal-engine, Widget, Blueprint, question\
**Created:** [September 19, 2020, 11:57pm UTC](https://forums.unrealengine.com/t/save-level-and-widget/471623 "2020-09-19T23:57:50Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_86f4b4551](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Post date:** [September 19, 2020, 11:57pm UTC](https://forums.unrealengine.com/t/save-level-and-widget/471623/1 "2020-09-19T23:57:50Z")

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How do i save my game only level and widget so like a save and load system.

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**Author:** ![expose](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@expose](https://forums.unrealengine.com/u/expose)\
**Post date:** [September 20, 2020, 10:43am UTC](https://forums.unrealengine.com/t/save-level-and-widget/471623/2 "2020-09-20T10:43:16Z")

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hey there !  
you need to use the savegame system for that :  
here is the documentation :

> **[Saving and Loading Your Game](https://docs.unrealengine.com/5.1/en-US/saving-and-loading-your-game-in-unreal-engine/)**
>
> Overview of how to save and load your game

and a tutorial:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/e/c/3ecf81fbe92ed60834cab6a1a6f8ae7d7c438e43.jpeg "UE4 - Tutorial - Save and Load") ](https://www.youtube.com/watch?v=VqdjnLxCkyk)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_86f4b4551](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_86f4b4551](https://forums.unrealengine.com/u/anonymous_user_86f4b4551)\
**Post date:** [September 20, 2020, 11:08am UTC](https://forums.unrealengine.com/t/save-level-and-widget/471623/3 "2020-09-20T11:08:14Z")

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But i only want to save the level and the widget nothing else and there isn’t really a var for levels like he does in his vid.

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<div class="post-metadata">

**Author:** ![expose](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@expose](https://forums.unrealengine.com/u/expose)\
**Post date:** [September 21, 2020, 8:36am UTC](https://forums.unrealengine.com/t/save-level-and-widget/471623/4 "2020-09-21T08:36:16Z")

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what do you want to achieve exactly ? save the level the player is in ? if it s that, you can use the level name as a variable, save it and restoring it using the savegamesystem.  
for your widget, what do you want to save exactly ?
