# Save gun Mag after it's been dropped and picked up

**URL:** <https://forums.unrealengine.com/t/save-gun-mag-after-its-been-dropped-and-picked-up/776775>\
**Category:** Blueprint\
**Tags:** weapon, stuck, weapon-system, unreal-engine\
**Created:** [February 23, 2023, 3:55am UTC](https://forums.unrealengine.com/t/save-gun-mag-after-its-been-dropped-and-picked-up/776775 "2023-02-23T03:55:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rabbot\_06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rabbot\_06](https://forums.unrealengine.com/u/Rabbot_06)\
**Post date:** [February 23, 2023, 3:55am UTC](https://forums.unrealengine.com/t/save-gun-mag-after-its-been-dropped-and-picked-up/776775/1 "2023-02-23T03:55:59Z")

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Hello, currently I’m making a weapon system in UE5, right now everything works well, its almost identical to a weapon system in halo, you hold 2 weapons at time and can swap between them, and it saves the mags when switching. but when you swap out a gun for one on the ground the mag resets and i can’t get the gun itself to save the mag because im using Primary data assets and a weapon base BP for pickup, so i don’t know how to change the mag and have the dropped gun save it. any ideas?
