# Save Current or Save all causes loss of parent child relationship

**URL:** <https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552>\
**Category:** C++\
**Tags:** parenting, attach-to-actor, unreal-engine, question\
**Created:** [November 16, 2020, 12:24pm UTC](https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552 "2020-11-16T12:24:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [November 16, 2020, 12:24pm UTC](https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552/1 "2020-11-16T12:24:17Z")

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This particular issue is driving me crazy. I’m trying to parent a static mesh to another object. In this case a simple camera I will be applying random motion to.  
I right click the static mesh (Police\_Car in attached) in my World Outliner and select ‘Assign To’ choosing the parent object. Works correctly and I can play back my animation in the viewport.

However every time I do a Save Current or File - Save All this parent -child relation ship is lost and I have to re-assign and reset my Transform values.

What is happening? The attached should make this clear.  
Using 4.26 Preview 7.

 ![322168-beforesave.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/9/f699205bfe67bd90f0cb454f73fb7e07325b4906.jpeg)

 ![322169-aftersave.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/d/91d9a9054b0b7d0aa74a0ebc29339345af60325f.jpeg)

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [November 16, 2020, 12:41pm UTC](https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552/2 "2020-11-16T12:41:19Z")

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Ok so I might be on to something. [https://answers.unrealengine.com/que...6984/view.html](https://answers.unrealengine.com/que...6984/view.html) These actors are also being used in a Sequencer. So in this case I’m guessing I have to ‘Attach’ in the Sequencer window?

But what does ‘Attach’ mean, attach to parent or attach a child? And what Attach options should be used?

Thanks for any feedback!
