# Save current level (level streaming)

**URL:** <https://forums.unrealengine.com/t/save-current-level-level-streaming/478841>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 15, 2021, 6:39pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841 "2021-02-15T18:39:43Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Mint\_Gorillaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mint\_Gorillaz](https://forums.unrealengine.com/u/Mint_Gorillaz)\
**Post date:** [February 15, 2021, 6:39pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/1 "2021-02-15T18:39:43Z")

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![329903-screenshot-384-li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/d/f/fdf3501c53978c3498793307e904e5b72d846687.jpeg)

How to save current level when using level streaming?

First 2 pics how i would save if i wasnt using level stream  
Pic with red arrow me trying to save current location (dosent work)

So how??

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**Author:** ![Mint\_Gorillaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mint\_Gorillaz](https://forums.unrealengine.com/u/Mint_Gorillaz)\
**Post date:** [February 15, 2021, 6:42pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/2 "2021-02-15T18:42:36Z")

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Also I see now Pic with red arrow was suppose to be “Load Stream Level” Node. Instead of open level. Dosen’t work either anyway.

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**Author:** ![Mint\_Gorillaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mint\_Gorillaz](https://forums.unrealengine.com/u/Mint_Gorillaz)\
**Post date:** [February 15, 2021, 6:49pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/3 "2021-02-15T18:49:42Z")

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![329904-screenshot-385.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/c/4/ec456c137cba987cad58f8a2f4859e64f2dce519.png)

NVM! this works. How delete question?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 15, 2021, 7:02pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/4 "2021-02-15T19:02:40Z")

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When you say

![329896-screenshot-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/a/c4a45880ffb9bdd5bad145d72c5f4aea2508d7eb.jpeg)

The open level basically chucks away everything, including any streamed levels and the persistent.

If you want to stream it, but tick the ‘make visible’ box.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 15, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/5 "2021-02-15T19:05:14Z")

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Also, if you’re streaming, GetCurrentLevelName will give you the name of the persistent level.

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**Author:** ![Mint\_Gorillaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mint\_Gorillaz](https://forums.unrealengine.com/u/Mint_Gorillaz)\
**Post date:** [February 15, 2021, 10:09pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/6 "2021-02-15T22:09:50Z")

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Your right ☹ So how do I save current stream level? just save world location and when he spawns he enters box trigger? to begin streaming?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [February 15, 2021, 10:16pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/7 "2021-02-15T22:16:24Z")

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You put a variable in the save game to store the stream level. When you stream, you put the name in there.

When you want to reload, get the name from the save game at the same time as the location. Then you can stream the level and put the player in the right place.

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**Author:** ![Mint\_Gorillaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mint\_Gorillaz](https://forums.unrealengine.com/u/Mint_Gorillaz)\
**Post date:** [February 20, 2021, 5:26am UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/8 "2021-02-20T05:26:37Z")

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Yep that worked thanks. 🙂

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**Author:** ![Lou781](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lou781](https://forums.unrealengine.com/u/Lou781)\
**Post date:** [January 5, 2023, 4:48pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/9 "2023-01-05T16:48:07Z")

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Hi there, I’m currently attempting to do this using the SameGame states so that I can save the player position at any given point but need the level that they are on at the time to save. I can’t quite work out however, on how to setup the save game so that I can save and store the level streaming name so that it’ll reload it.

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**Author:** ![vanitySHEEFF](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@vanitySHEEFF](https://forums.unrealengine.com/u/vanitySHEEFF)\
**Post date:** [October 23, 2026, 11:14pm UTC](https://forums.unrealengine.com/t/save-current-level-level-streaming/478841/10 "2026-10-23T23:14:42Z")

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Hi, i eas wondering if you could give me a hand with the main menu loading level streaming, because i cant get it to work in the manner, is there a way i can cincltact you? Are you in any discord server?
