What I wanted to do is use niagara to create splash fx on the WaterBodyOcean. Idea was to burst some particles up and once they fall with gravity and hit the water surface, make them stay on it rather than go through and disappear. Alas, this doesn’t seem to work at all. In my other mats used on static meshes there’s no problem with sampling waves, (apart of them having weird desync ;p)
Anybody has an idea what is going on?
my bad, it works