There’s no need to use NavMesh for teleportation, it’s just an easy out-of-the-box system to set up areas that can/can’t be teleported to for new users. If you want more control I’d recommend you roll your own system based on collision profiles, etc. It also works better if you want to be able to teleport to dynamic (moveable) objects etc without paying the expensive cost of having a NavMesh that updates dynamically at runtime.
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