# 's Multi-Threaded Dynamic Pathing System, Full Physics Support

**URL:** <https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510>\
**Category:** Game Development\
**Tags:** unreal-engine\
**Created:** [July 30, 2014, 8:52pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510 "2014-07-30T20:52:04Z")\
**Posts on this page:** 9\
**Page:** 8

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**Author:** ![SaviorNT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SaviorNT](https://forums.unrealengine.com/u/SaviorNT)\
**Post date:** [November 9, 2015, 2:58pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/143 "2015-11-09T14:58:51Z")

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Was looking over the thread, and could possibly be pretty useful to me, as I am always in search of the next optimization. In regards to the cow mesh + animation, are your cows able to do :?

[https://youtube.com/aFxquCZehFk](https://youtube.com/aFxquCZehFk)

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 9, 2015, 11:41pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/144 "2015-11-09T23:41:07Z")

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> [@SaviorNT;416791](#):
>
> Was looking over the thread, and could possibly be pretty useful to me, as I am always in search of the next optimization. In regards to the cow mesh + animation, are your cows able to do :?

I loved the backflip at the very end 🙂

Also the sub-dividing cows were great 🙂

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**Author:** ![starseeker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@starseeker](https://forums.unrealengine.com/u/starseeker)\
**Post date:** [November 10, 2015, 3:20pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/145 "2015-11-10T15:20:55Z")

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Ramas the man as always.

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**Author:** ![NegInfinity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NegInfinity](https://forums.unrealengine.com/u/NegInfinity)\
**Post date:** [November 18, 2015, 5:20pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/146 "2015-11-18T17:20:34Z")

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Would be nice to see some code, though. Or pseudocode.

I’m working with [root-motion based locomotion](https://forums.unrealengine.com/showthread.php?91688-Root-motion-based-locomotion-combined-with-Ai-Decision-Trees-in-C) at the moment, and snippets would help.

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [June 24, 2016, 9:58pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/147 "2016-06-24T21:58:21Z")

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> [@;417526](#):
>
> Ramas the man as always.

Hee hee! Very nice to hear from you !

❤

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**Author:** ![starseeker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@starseeker](https://forums.unrealengine.com/u/starseeker)\
**Post date:** [July 5, 2016, 9:05am UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/148 "2016-07-05T09:05:31Z")

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> [@;554199](#):
>
> Hee hee! Very nice to hear from you !
> 
> ❤

🙂 Thanks

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**Author:** ![wellbye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@wellbye](https://forums.unrealengine.com/u/wellbye)\
**Post date:** [November 4, 2016, 8:19am UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/149 "2016-11-04T08:19:35Z")

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great work~  
but, where is the code or built plugin?..

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**Author:** ![burak.io](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@burak.io](https://forums.unrealengine.com/u/burak.io)\
**Post date:** [November 4, 2016, 3:32pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/150 "2016-11-04T15:32:36Z")

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Yeah, that would be perfect if you can share or sell your system, 🙂

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**Author:** ![W4tchYourSix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@W4tchYourSix](https://forums.unrealengine.com/u/W4tchYourSix)\
**Post date:** [November 22, 2020, 4:22pm UTC](https://forums.unrealengine.com/t/s-multi-threaded-dynamic-pathing-system-full-physics-support/8510/151 "2020-11-22T16:22:41Z")

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so did die?

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