[QUOTE=Slavq;561944]
You can set tree height via ‘Tree Height’ variable under ‘Trunk’ section. If you mean automatic growth stages that are calculated for every tree, you can see an example how to switch between them in the ‘BigUpdateFeatures’ level. The example blueprint code that controls growth stages is in the level blueprint.
PS. Make sure to check the included ‘TestArena’ and then ‘BigUpdateFeatures’ levels, you can find some feature explanations there with working examples.
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Thank you! Looking good. And thanks for the quick reply. I’m happy with my purchase so far. I’ve been using it for a little while, and I have some feedback I was hoping could be addressed in the near future:
- How can I get more natural looking trees? I’ve been messing a lot with the settings and I’ve been having trouble getting a more natural tree look. The main branch extends to the top, however in the current trees, the truck stops at the top of the tree without splitting apart. Here are a few of the trees I’m trying to recreate. http://www.lostrivers.ca/img/points/treeform4.gif I was planning on making my own leaves, but I’m just trying to get the trunk and branches looking right.
- Could we get more realistic growth stages? It looks like the leaves scale as a group, though trees grow early with only a few leaves in the sapling stage. This is the holy grail and would need to be simplified, but it’s a nice target
https://www.youtube.com/watch?v=1rCeJwirWPY I think the big thing with the leaves is trying to keep them a consistent size rather than scaling. Maybe with flipbook growth?
- Billboards from growth stages don’t update properly: I think this is just a bug. In the test map, I move away from the growth trees so they become billboards. Then I hit the 1-5 buttons for them to grow, but the billboards look weird. http://imgur.com/rZpO1YZ
- Trunks are separated during growing stages? Imgur: The magic of the Internet
Thank you for making this tool! Looking forward to future releases.