@Winterstone Sure, the fastest way:
1. Import your textures (e.g. into the Textures\Bark\ folder)
2. In the Materials\Barks\ folder you can find all the included bark material instances. Copy one of them (Right click -> Duplicate) and then assign your textures to the Bark_Color, Bark_Normal & Bark_Roughness parameters.
3. Assign your newly created material to the ‘Bark Material’ parameter in your tree.
Please let me know if you need any further assistance. Thanks!
@Tymax Right now I’m working on a next update for this tool that will be focused on CPU usage optimization (it’s already optimized and relatively low, but I’ve figured out a new, better solutions for wind/shockwave/generation logic) - I’ll probably prepare a packaged .exe demo scene when I’m done. If you’re in hurry, please send me an email on contact@unknown-origins.com and we’ll figure it out.