[QUOTE=Slavq;635555]
Yes, for micro movement it uses the default UE simple wind shader. You can replace it with your own in the main materials or adjust its parameters. So e.g. if you have this speedTree effect (it’s probably a material function) then you should be able to place it in main materials instead of the default one. The micro movement node can be found within the ‘Branch leaf wind’ comment box in materials inside the Materials\Branches folder. You can try to e.g. decrease its intensity (WindIntensity or WindWeight parameters) - it still will move thanks to the additional leafBranch animation that can be found right next to the first one.
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I’ll give that a shot, thank you for the fast reply!