Dynamic Dismemberment System – plugin that allows you to easily cut off and separate parts of any skeletal mesh at runtime — with blood effects, decals, and physics-based limb simulation.
Designed for simplicity and flexibility, it supports both Blueprint and C++, and can be integrated into any project in just a few minutes.
Easy to Integrate - Just one function to remove a bone and spawn a new Limb Actor, and one function to detach a bone without creating a new actor.
Fully supports any Skeletal Mesh — no special rigging or pre-processing required.
Blueprint & C++ Compatible - Simple to use in both blueprints and code. Plug it into your gameplay logic instantly.
Custom Limb Actor - Extend functionality by creating your own Limb Actor classes — add custom logic, effects, or gameplay behaviors.
Built-in Visual Effects - Includes 1 blood FX and 2 blood decals for quick, ready-to-use visual feedback.
Runtime-Only System - Everything happens dynamically — no baking or mesh modification required.
Video Overview: https://youtu.be/FEu6h0Z3KsU
Documentation: https://drive.google.com/file/d/1cgBKhoiVWAUxuvNzelUN8MM5CwXrRqaY/view?usp=sharing
Discord support: https://discord.gg/C8ZCYeEwRh