RVO Avoidance and Networked Movement

Hi all,

We were experiencing some issues the moment we turned on RVO Avoidance and turns out it is known. What’s weird is every now and then it does actual work without issue and it also works fine in the packaged version. I see the note here that it’s not really supported, so is there a better solution for networked movement just so we don’t have to break our PIE?

We were having problems navigating around other characters. Turning on RVO with .5 weight and 60 agent radius made it near perfect. Is there another solution?