RunUAT.bat Error Windows

Hi!

Today when i tried to package my project i got the RunUAT.bat Error and i dont know what to do…

Please help me!

The output log:

link text

Hehe, have you actually gone through you error logs before? Do you now how to debug error codes? You have 302 issues on there. 2 are critical enough to fail your compile, but the other 300 are not to be ignored either.

  • BlueprintDebugging
  • Look at this TextFile: C:\Users\flasknos\Documents\Unreal Projects\Survival\Survival.uproject; see log C:\Users\flasknos\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+4.10\Cook-2016.05.04-15.56.07.txt and see what it says
  • You may have some super long names for some of your classes/items in the editor. Try to shorten them, or use underscores.
  • If you have moved/duplicated/upgraded your project recently, your may need to fix names/locations.
  • Did you try to fix redirectors?

okej, i am not very good at coding or knowing what those errors mean, i’m going to try to fix redirectors, thanks for your help! :slight_smile:

Good luck, if this solves your issue, please mark my answer and upvote so we can close this out properly! If not, just comment your problems;)

So i have fixed the redirectors, and the blueprint debugging i dont know how to do even when i have read the link you posted, but i still get the error please help!

Read up on the debugging docs I linked. This is an integral part of gamedev, knowing how to debug.