RunUAT.bat ERROR: AutomationTool was unable to run successfully

Using Development config makes lots of errors during compilation for me that i do not have otherwise :

[2014.04.04-16.24.10:971][600]LogMainFrame: MainFrame: Module compiling took 5.075 seconds
[2014.04.04-16.24.10:971][600]CompilerResultsLog: New page: Compilation - Apr 5, 2014, 8:24:10 AM
[2014.04.04-16.24.10:971][600]CompilerResultsLog: Info link.exe UE4Editor-DEGame-193.dll
[2014.04.04-16.24.10:972][600]CompilerResultsLog:Error: Error DE_Game.h.obj : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
[2014.04.04-16.24.10:972][600]CompilerResultsLog:Error: Error DEGameCharacter.cpp.obj : error LNK2001: unresolved external symbol "public: static class FVector const FVector::ZeroVector" (?ZeroVector@FVector@@2V1@B)
[2014.04.04-16.24.10:972][600]CompilerResultsLog:Error: Error DEGameCharacter.cpp.obj : error LNK2001: unresolved external symbol "public: static class FColor const FColor::Red" (?Red@FColor@@2V1@B)
[2014.04.04-16.24.10:972][600]CompilerResultsLog:Error: Error DE_MainWidget.cpp.obj : error LNK2001: unresolved external symbol "public: static class FColor const FColor::Yellow" (?Yellow@FColor@@2V1@B)

There is a lot more of them but there are same kind on different files, so i can’t test this solution and i’m still unable to “launch” game.