yes those error were from a “rebuild Solution”, somehow right now it reduce to this one :
1> Creating library E:\DEGame\DEGame\degame\Binaries\Win64\DEGame.lib and object E:\DEGame\DEGame\degame\Binaries\Win64\DEGame.exp
1>UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl EmptyLinkFunctionForStaticInitializationDEGame(void)” (?EmptyLinkFunctionForStaticInitializationDEGame@@YAXXZ) referenced in function “void __cdecl UELinkerFixups(void)” (?UELinkerFixups@@YAXXZ)
I have no idea how to correct this kind of error
With “Developement Editor” i don’t have compilation errors