# Runtime Virtual Textures don’t always work

**URL:** <https://forums.unrealengine.com/t/runtime-virtual-textures-don-t-always-work/2745813>\
**Category:** Feedback & Requests\
**Tags:** Virtual-Texturing, unreal-engine\
**Created:** [August 23, 2026, 2:25am UTC](https://forums.unrealengine.com/t/runtime-virtual-textures-don-t-always-work/2745813 "2026-08-23T02:25:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AMadLad](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/amadlad/32/1153301_2.png) [@AMadLad](https://forums.unrealengine.com/u/AMadLad)\
**Post date:** [August 23, 2026, 2:25am UTC](https://forums.unrealengine.com/t/runtime-virtual-textures-don-t-always-work/2745813/1 "2026-08-23T02:25:29Z")

</div>

I’m currently on 5.8 and I’m having trouble with my runtime virtual textures.

I have 5 of them running in my project, 2 for landscape, 2 for UI, and 1 for foliage, and they randomly stop working, sometimes it works, sometimes it doesn’t, one works and others don’t, etc. I don’t know what’s going on, I did no changes to them, yet they behave randomly. What do I do? Is it 5.8 being buggy, or something else, any suggestions or idea on what is the problem and how to fix it?
