Runtime virtual texture landscape blending failure. Need quick support please.

I attempted runtime virtual texture blending technique referred to this Youtube tutorial
, but I failed. The blending zone looks like quite ugly appearance, and some texture
projection might be going wrong. Normal seam blending also was going bad.

Is there anybody can teach me what’s going wrong with this?

The Unreal version is 5.5.

I checked every details each of steps. But I didn’t do mistake. Looks like UE ver5.5 has something large bug function about here.

Anybody have same problem?

Still testing Unreal Ver5.5

I checked tutorial vid again, and re-checked runtime volume capture’s condition,
and rework again. But nothing has changed from previous. Looks like blending zone
texture resolution is wrong. The seam line between object and landscape still exist
like before.

Blending on the surface of the object works. But runtime volume couldn’t capture
correct situation of landscape enough.

Is it bug? can’t find out solution. I need solid help for this seriously.

It looks like nobody have knowledge to solve this problem.