Runtime Support for "CopyMeshToStaticMesh"

For my Project this would be worth to think of. There are many geometry script functions for DynamicMesh i will depend on but also some basic function that work on Static Meshes, that i want to utilize. Socketsystem, maybe the better simulation perfomance of static meshes(only a presumption) with Collisions generated at start dynamically.

And after a Initializing and Loading Phase at runtime i really dont have to change the Mesh anymore. For the current Project the most basic graphical capabilities of Unreal are better than sufficent.

I have to try out more and think over it, maybe i will rely more onto the dynamic mesh actor and implement the missing basic functions that i miss out.

Thank you for your Reply and Clearification @rmsEG :sparkling_heart:

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