For my Project this would be worth to think of. There are many geometry script functions for DynamicMesh i will depend on but also some basic function that work on Static Meshes, that i want to utilize. Socketsystem, maybe the better simulation perfomance of static meshes(only a presumption) with Collisions generated at start dynamically.
And after a Initializing and Loading Phase at runtime i really dont have to change the Mesh anymore. For the current Project the most basic graphical capabilities of Unreal are better than sufficent.
I have to try out more and think over it, maybe i will rely more onto the dynamic mesh actor and implement the missing basic functions that i miss out.
Thank you for your Reply and Clearification @rmsEG