Hey UE Forums!
Does anyone know if it is at all possible to create a spline that can be dynamically modified during game play?
I can’t give too much away about my idea, but I good example is fabricating a frame. I.E: Bending a piece of metal tubing in game and cutting it to the correct length
I assume the correct way is either procedural mesh or runtime spline, but I’m not sure how to execute either