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Runtime Spline Editing

Hey UE Forums!

Does anyone know if it is at all possible to create a spline that can be dynamically modified during game play?
I can’t give too much away about my idea, but I good example is fabricating a frame. I.E: Bending a piece of metal tubing in game and cutting it to the correct length

I assume the correct way is either procedural mesh or runtime spline, but I’m not sure how to execute either

Regards,
-Shinku-Oni