# Runtime skeletal mesh load

**URL:** <https://forums.unrealengine.com/t/runtime-skeletal-mesh-load/273490>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code, GitHub, UE4-26, question\
**Created:** [January 19, 2022, 11:06am UTC](https://forums.unrealengine.com/t/runtime-skeletal-mesh-load/273490 "2022-01-19T11:06:19Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![midgunner66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/midgunner66/32/466711_2.png) [@midgunner66](https://forums.unrealengine.com/u/midgunner66)\
**Post date:** [March 28, 2022, 3:31am UTC](https://forums.unrealengine.com/t/runtime-skeletal-mesh-load/273490/18 "2022-03-28T03:31:51Z")

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This is in blueprints: [Find Files](https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/FileUtils/FindFiles/) (and more in [File Utils](https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/FileUtils/)). I think you have to enable a plugin, though, but it’s built-in.

> [@Does the FindFiles node not exist anymore?](https://forums.unrealengine.com/t/does-the-findfiles-node-not-exist-anymore/148184/2):
>
> You need to go to your plugins settings and enable the ‘Blueprint File Utilities’ plugin. Can be found under Built-In\>Blueprints.

I didn’t find it in mine, but it’s probably cuz I’m on an older version.

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