# Runtime Path Tracing not rendering anymore

**URL:** <https://forums.unrealengine.com/t/runtime-path-tracing-not-rendering-anymore/2853370>\
**Category:** Issues and Bug Reporting (Unreal Engine)\
**Tags:** Render, unreal-engine, runtime, Path-Tracing\
**Created:** [November 10, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/runtime-path-tracing-not-rendering-anymore/2853370 "2026-11-10T14:41:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [November 10, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/runtime-path-tracing-not-rendering-anymore/2853370/1 "2026-11-10T14:41:43Z")

</div>

### Summary

Since 5.6, if you are executing offline Path Tracing rendering during runtime, it won’t finish the rendering, turning into a black screen at some point. Working perfectly fine in 5.5.

### What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

### Steps to Reproduce

Create a Path Tracing rendering task with the sample incluided in engine, for example: \Engine\Plugins\MovieScene\MovieRenderPipeline\Content\Blueprints

### Expected Result

Path Tracing rendering being showed in screen, progessing “cleaning” the image.

### Observed Result

Path Tracing being stopped and/or showing a black screen (in game, not in the whole computer).

### Affects Versions

5.9  
5.8  
5.7  
5.6

### Platform(s)

Windows
