I plan on making a 3D tower defense game.
I’d just like to know how I should deal with building placement.
For example if I have a building that goes into the ground, like a trench, there has to be some new space.
Or otherwise if I have a larger building and I want to place it on uneven terrain, how could I even out the ground.
Is this easily achievable?
Would I need to use voxels? (and therefore 3rd party plugins, which I wouldn’t really want)
Is there a way to do this with landscapes?
Or should I use meshes in any way?
Thanks in advance!