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Runtime Landscape modification?

Hi there…
It’s nice to have such cool Features like Chaos, Unreal Studio and Co…
But, currently UE4 is the only Engine I k ow, that doesn’t provide a simple Way to modify the Landscapes at runtime… Terrainforming, even if it’s just changing height of Landscape vertices is a hell of work…
And as far as I see, there is no native Voxel solution in sight… so…
I want to request just the simplest part of this…

​​​​​​Please give us control to change the Landscapes via Blueprint at runtime. No caves or such… just the height of points… perhaps via Stamp using. And to round it up, save and load the new Terrain, to give us options to create Ingame Leveleditor.